


The pair have been sleeping rough, with Fetch keeping her powers locked down so as not to attract attention. We meet Fetch as she's planning to ditch Seattle for good, but her mohawk-sporting brother, Brent, wants to do one last robbery so they can afford a better new life in Canada. That story is basic, though still fairly effective. A game exploring Fetch's life as a super-powered homeless addict would have been more interesting than another tale of kidnap and revenge. It doesn't make any difference in gameplay terms, of course, but it's a shame you have to disengage from the story's timeline in order for it to make sense. That's a weird decision, since these powers are useful and there's no reason why she wouldn't use them in the past. Rather bizarrely, it does mean you're learning new powers in the future that you then use in the past, but the game explains this by saying that Fetch is holding out on Augustine and not revealing her full range of powers. The bulk of the game is set two years prior, on a smaller version of the same Seattle map from the original game, and explains how Fetch came to be in DUP custody.Īs a framing device, the split serves its purpose and also allows for new powers to be introduced and mastered without clogging up the core storyline. One takes place just before the events of Second Son and finds Fetch being quizzed and trained by Augustine, scheming head of the Department of Unified Protection, in the secret Curdun Cay base. Does not require ownership of inFamous: Second Son, although this unlocks bonus contentĪ prequel, First Light switches between two time periods.£11.99, released today in North America, tomorrow in Europe.
